Echoes Blog

Here you’ll find episode transcripts, in-depth game mechanics, character outlines, maps, and more on the Echoes of Eshaton podcast.

  • Episode 5 Sworn Duty (Part 3)

    The Church of Saint Zamuel is located in the Cross Quarter – home of the Anabaptist cult in the city of Justitian. It is pillar of the community and a place of refuge and meditation for many of the low-rank Touched Anabaptists who want to grow their knowledge and move up the ranks of the… Read more

  • Episode 4 Sworn Duty (Part 2)

    Roll Scenario Uriah will not hear anyone speak ill of his mentor and friend, Emissary Zamuel. While the Anabaptist leader may indeed be old and incontinent, there is still respect due. He’ll roll for CHA+Leadership which as the Kartharsys rulebook suggests can “bolster morale and quell mutinies” which I think applies to the defamation being… Read more

  • Episode 3 Sworn Duty (Part 1)

    Roll Scenario Uriah is to rolling for Perception to pick out any dialogue about disloyal bastards, forked tongues, and general malignancy cursed upon this already wretched city. Oh, and also bakeries. INST+Perception is a dice pool of 6D. AN 6D 5,4,4,3,1,1 Roll Scenario The night air cut across their cheeks a second time in as… Read more

  • Episode 2 Rock and a Hard Place

    Roll Scenario He could go back up the rope with the supplies tied to his waist, but the Scrapper has an ingenious idea to use a pulley system. Grit is a Badger in the Scrapper Cult hierarchy. He’s spent years making a lot out of a little so his AGILITY + CRAFTING dice pool is… Read more

  • Gritted Teeth and Cracked Knuckles

    Gritted Teeth and Cracked Knuckles

    Starting a solo play TTRPG podcast Hi, I’m Coop the GM. This is a brief outline of the reasons I wanted to start a solo play of tabletop roleplaying game (TTRPG), Degenesis. The game was developed by Berlin-based studio SixMoreVodka, but was conceived in the early 2000s as the brainchild of Marko Djurdjevic and Christian… Read more