Episode 2 Rock and a Hard Place


Grit’s desert cache
  1. Grit’s entry point where he removed the vent cover above the room
  2. Loot pile where Naila’s runes were hidden
  3. Battle Room – Grit vs. Gendo x 2
  4. (Undiscovered)

Roll Scenario

He could go back up the rope with the supplies tied to his waist, but the Scrapper has an ingenious idea to use a pulley system.

Grit is a Badger in the Scrapper Cult hierarchy. He’s spent years making a lot out of a little so his AGILITY + CRAFTING dice pool is fairly high. This ruined cache may not have everything he needs, but let’s see if he can have an easier time transporting goods back to the tunnel.

Difficulty – 3S

AN – 6D

2S, 2T, 1F, 1B

1, 3, 4, 5, 6, 6

Roll Scenario

Grit is a seasoned Scrapper and knows Naila’s runes fairly well. Grit will try to look for old paint and things out of place to see what else Naila the Lone Wolf may have left. He’ll use his INST+PERCEPTION dice pool

Difficulty – 3S

AN – 5D

2S, 2F, 1B

5, 5, 3, 3, 1

Roll Scenario

Round 1 Initiative Order:

Grit is going to spend some EGO points to try to increase his turn initiative. EGO points are finite, but replenish if a character survives battle. I’ll rule that the Gendo dogs will roll together as one enemy initiative.

Grit – 4D + 3 EGO

AN – 7D

3S, 3T*, 1F

6, 6, 6, 5, 5, 5, 3

6 Successes

Gendos – 8D

AN – 8D

2S, 5T*, 1B

6, 6, 6, 6, 6, 5, 5, 1

7 Successes wins Initiative

*Rule-mancers may notice I did not add an extra action to Grit or the Gendo’s turns after they rolled 2 Triggers on Initiative. This was done on purpose easing new people into combat for this episode!*

Gendo #1 Bite – 7D – 2D (moved over 2 meters in a turn)

AN – 5D

3S, 2F

HIT

Damage – 2+1D

2+1 = 3 points damage – 1 Armor rating (Grit’s Fur coat)

Gendo #2 Bite – 7D – 2D (moved over 2 meters in a turn)

AN – 5D

2S, 3F

HIT

Damage – 2+1D

2+3 = 5 points damage – 1 armor rating (Grit’s fur coat)

Grit Shotgun – 6D (needs 2S to hit Gendo #1 passive defense of 1 (+1 from moving 2m+)

AN – 6D

2S, 4F

HIT

Damage – 10 flat damage

10 – 2 armor rating (Gendo #1 thick fur) = 8 points damage

Round 2 Initiative Order:

Grit – 4D + 2 EGO.

AN – 6D

5B, 1F

1, 1, 1, 1, 1, 2 (sh*t)

0 Successes

Gendos – 8D

AN – 8D

2S, 1T, 3F, 1B

6, 4, 4, 2, 2, 3, 1

3 Successes wins Initiative

Gendo #1 Bite – 7D

AN – 7D

4S, 3F

HIT

Damage – 2+1D

2+4 = 6 – 1 Armor rating (Grit’s Fur coat) = 5 points damage

Gendo #2 Bite – 7D

AN – 7D

4S, 3F

HIT

Damage – 2+1D

2+5 = 7 points damage – 1 Armor rating (Grit’s Fur coat) = 6 points damage

Grit Shotgun – 6D – 3D (1D for each point of Trauma damage Grit sustained)

AN – 3D

2S, 1F

HIT

Damage – 10 flat damage

10 points damage – 2 armor rating (Gendo #1 thick fur) = 8 points damage

Gendo #1

Round 3 Initiative Order:

Grit – 4D – 3D (-1D for each point of Trauma) + 3 EGO.

AN – 4D

3S, 1F

6, 5, 5, 3

3 Successes

Gendo – 8D

AN – 8D

3S, 3T, 2F

6, 6, 6, 5, 5, 4, 2, 2

6 Successs wins Initiative

Gendo #2 Bite – 7D

AN – 7D

5S, 2F

HIT

Damage – 2+1D

2+4 = 6 points damage – 1 Armor rating (Grit’s Fur coat) = 5 points damage

Grit the Badger

Ep 2 Credits:

Free Sound

190155_WalkingOnGlass.wav – GaelanW

Aggressive Guard Dogs – Oneirophile

Heartbeat, Regular, Single, 01-01, LOOP.wav – InspectorJ

Tabletop Audio

Bloodgate, Desert Temple

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