

- Grit’s entry point where he removed the vent cover above the room
- Loot pile where Naila’s runes were hidden
- Battle Room – Grit vs. Gendo x 2
- (Undiscovered)

Roll Scenario
He could go back up the rope with the supplies tied to his waist, but the Scrapper has an ingenious idea to use a pulley system.
Grit is a Badger in the Scrapper Cult hierarchy. He’s spent years making a lot out of a little so his AGILITY + CRAFTING dice pool is fairly high. This ruined cache may not have everything he needs, but let’s see if he can have an easier time transporting goods back to the tunnel.
Difficulty – 3S
AN – 6D
2S, 2T, 1F, 1B
1, 3, 4, 5, 6, 6

Roll Scenario
Grit is a seasoned Scrapper and knows Naila’s runes fairly well. Grit will try to look for old paint and things out of place to see what else Naila the Lone Wolf may have left. He’ll use his INST+PERCEPTION dice pool
Difficulty – 3S
AN – 5D
2S, 2F, 1B
5, 5, 3, 3, 1

Roll Scenario
Round 1 Initiative Order:
Grit is going to spend some EGO points to try to increase his turn initiative. EGO points are finite, but replenish if a character survives battle. I’ll rule that the Gendo dogs will roll together as one enemy initiative.
Grit – 4D + 3 EGO
AN – 7D
3S, 3T*, 1F
6, 6, 6, 5, 5, 5, 3
6 Successes
Gendos – 8D
AN – 8D
2S, 5T*, 1B
6, 6, 6, 6, 6, 5, 5, 1
7 Successes wins Initiative
*Rule-mancers may notice I did not add an extra action to Grit or the Gendo’s turns after they rolled 2 Triggers on Initiative. This was done on purpose easing new people into combat for this episode!*
Gendo #1 Bite – 7D – 2D (moved over 2 meters in a turn)
AN – 5D
3S, 2F
HIT
Damage – 2+1D
2+1 = 3 points damage – 1 Armor rating (Grit’s Fur coat)
Gendo #2 Bite – 7D – 2D (moved over 2 meters in a turn)
AN – 5D
2S, 3F
HIT
Damage – 2+1D
2+3 = 5 points damage – 1 armor rating (Grit’s fur coat)
Grit Shotgun – 6D (needs 2S to hit Gendo #1 passive defense of 1 (+1 from moving 2m+)
AN – 6D
2S, 4F
HIT
Damage – 10 flat damage
10 – 2 armor rating (Gendo #1 thick fur) = 8 points damage
Round 2 Initiative Order:
Grit – 4D + 2 EGO.
AN – 6D
5B, 1F
1, 1, 1, 1, 1, 2 (sh*t)
0 Successes
Gendos – 8D
AN – 8D
2S, 1T, 3F, 1B
6, 4, 4, 2, 2, 3, 1
3 Successes wins Initiative
Gendo #1 Bite – 7D
AN – 7D
4S, 3F
HIT
Damage – 2+1D
2+4 = 6 – 1 Armor rating (Grit’s Fur coat) = 5 points damage
Gendo #2 Bite – 7D
AN – 7D
4S, 3F
HIT
Damage – 2+1D
2+5 = 7 points damage – 1 Armor rating (Grit’s Fur coat) = 6 points damage
Grit Shotgun – 6D – 3D (1D for each point of Trauma damage Grit sustained)
AN – 3D
2S, 1F
HIT
Damage – 10 flat damage
10 points damage – 2 armor rating (Gendo #1 thick fur) = 8 points damage
Gendo #1
Round 3 Initiative Order:
Grit – 4D – 3D (-1D for each point of Trauma) + 3 EGO.
AN – 4D
3S, 1F
6, 5, 5, 3
3 Successes
Gendo – 8D
AN – 8D
3S, 3T, 2F
6, 6, 6, 5, 5, 4, 2, 2
6 Successs wins Initiative
Gendo #2 Bite – 7D
AN – 7D
5S, 2F
HIT
Damage – 2+1D
2+4 = 6 points damage – 1 Armor rating (Grit’s Fur coat) = 5 points damage
Grit the Badger
Ep 2 Credits:
Free Sound
190155_WalkingOnGlass.wav – GaelanW
Aggressive Guard Dogs – Oneirophile
Heartbeat, Regular, Single, 01-01, LOOP.wav – InspectorJ
Tabletop Audio
Bloodgate, Desert Temple
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